Giuseppe, The Soul Collector, Version 2.0


So in this update is focused on balancing the game and the mechanics, since this game is only made on 3 days in Mini Jam 92, I did not have the time to think about the balancing and just went to the gameplay.

What I did here is I included the souls as a multiplier so every 10 souls is +1 multiplier, and the way it works is every name finished is total health remaining * multiplier, it will be also multiplied to 2 if you are on a streak.

In terms on the decrease, what I did is every 10 seconds, the damage when mistype will increase by 2 and on the other hand every 15 seconds, the damage every second will increase. The Seconds is lesser on the hard mode.

I created the hard mode because of people saying that it was too laidback or easy, in hard mode, every type should be right, because instead of 10 seconds, it will be every 5 seconds the damage when mistype will increase, and the damage per second will increase every 10 seconds instead of 15.

I also added a Font option where you can choose fonts that you are comfortable with. I also fixed a bug that lets you type when paused and another bug that spawn 2 targets instead of 1.

That’s all that I want to share, Thank you for reading!

Files

Giuseppe, The Soul Collector, WebGL, Version 2.0.zip Play in browser
Nov 05, 2021
Giuseppe, The Soul Collector, Version 2.0.zip 96 MB
Nov 05, 2021

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